Wednesday, March 2, 2011

Ati Radeon 9600 Pro 128mb Driver

layout (I)


The layout is an art, a discipline that it used the difference between the professional and amateur. A chapter can be properly formated light and pleasing to the eye, while the same text carelessly dump on a lead will become unbearable. Not just talking about include illustrations or funds to go with the setting, but to choose the correct font for the titles, divided into columns, set margins, giving "air" paragraphs for the reader to enjoy both the content and form.

For some time I round the idea of \u200b\u200brevising and remaquetar more of the game hints that I have posted on the blog, in particular Highgate Cemetery (PDF) and Surviving in a World Zombie (PDF) . When I published years ago, I stopped to think too much about aesthetics. I remember that simply were exported to PDF with OpenOffice option and that was all the editing work. I guess at that time considered that the text was interesting enough to operate and attract readers without frills. Big mistake.

As part of this project "facelift", which in some ways is a step towards total control of the process of creating games, I want to share some observations and conclusions I have come to see professional work medium.

first two-column layout, maybe I discarded the influence of the "fever blog is almost a standard in the role. The text column is not used because the resulting effect is that of a typical word processor page, which refers to academic work, draft, something done at home, but not for publication. There are examples that refute this idea, as Agon, but they are exceptions. Agon column is not strictly unique, but it comes pretty close, and also one of the few games that dare to landscape format. On a practical level, the two columns (lines shorter, more compact paragraphs) are preferable because after a while the long lines are awkward to read, an effect that is easy to see even in their own web pages where the text short stretch to full screen. Keep in mind that not talking about a novel, the manuals are often printed on A4 or similar and if the eye takes to reach the final of accumulated fatigue may end up making the reader give up even more motivated. The double column also allows more natural (at design) in the inclusion of sub-titles or the classic text boxes with explanations and examples of the rules. The only drawback are the tables where the column is usually recover only to exploit the full width of the page and make them more readable.

The choice of typography is another key point. Personally I prefer the fonts clear and easy to read that will convey the content without stand. You may have found a Gothic goes perfectly with your new Victorian game, but apply it to everything is suicidal, visually speaking. Reservémosla for headers. The body text should not be a show of design, for that we have the chapter titles and subtitles of the sections. In terms of size, but we spend in the number of pages must avoid the temptation to reduce the font, because nothing will scare the reader as both columns of tiny text and crowded. Nor should we assume that a smaller page format is synonymous with a small source, the handbook aims to be read, understood and consulted, let's easy.

Sometimes to gain enough space to rearrange the content and allow for future expansion of those sections which are not indispensable. It may seem sacrilegious to the author who sees his first game as an indivisible whole, but we are in the digital age, small manuals and frequently published short supplements, rather than the mastodons of 500 pages.

As mentioned before the page size should pause and say something more about that aspect. Although as stated the A4 or the like are most common, more and more textbooks are edited versions "pocket" for to say the least. Spirit of the Century was published in "digest" to use the American terminology. Formats such as comic book are more manageable and cheaper costs, whether printed on our own as if we choose to print on demand services (Lulu , Bubok ). To hand a few pages in paperback is an interesting alternative.

The next installment will discuss the importance of backgrounds, borders, images and decoration in general.

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